小栢给大家谈谈魔塔50层怪物图鉴,以及魔塔50层怪物图鉴在哪应用的知识点,希望对你所遇到的问题有所帮助。
1、boss_man.0 = new Array(50, 20, 1, 1, 1, "绿头怪")boss_man.1 = new Array(70, 15, 2, 2, 2, "红头怪")boss_man.2 = new Array(100, 20, 5, 3, 3, "小蝙蝠")boss_man.4 = new Array(110, 25, 5, 5, 4, "骷髅人")boss_man.3 = new Array(200, 35, 10, 5, 5, "青头怪")boss_man.5 = new Array(150, 40, 20, 8, 6, "骷髅士兵")boss_man.23 = new Array(125, 50, 25, 10, 7, "初级法师")boss_man.8 = new Array(150, 65, 30, 10, 8, "大蝙蝠")boss_man.6 = new Array(300, 75, 45, 13, 10, "兽面人")boss_man.16 = new Array(400, 90, 50, 15, 12, "骷髅队长")boss_man.25 = new Array(500, 115, 65, 15, 15, "石头怪人")boss_man.20 = new Array(250, 120, 70, 20, 17, "麻衣法师")boss_man.7 = new Array(450, 150, 90, 22, 19, "初级卫兵")boss_man.9 = new Array(550, 160, 90, 25, 20, "红蝙蝠")boss_man.24 = new Array(100, 200, 110, 30, 25, "高级法师")boss_man.11 = new Array(700, 250, 125, 32, 30, "怪王")boss_man.10 = new Array(1300, 300, 150, 40, 35, "白衣武士")boss_man.14 = new Array(850, 350, 200, 45, 40, "金卫士")boss_man.12 = new Array(500, 400, 260, 47, 45, "红衣法师")boss_man.26 = new Array(900, 450, 330, 50, 50, "兽面武士")boss_man.28 = new Array(1250, 500, 400, 55, 55, "冥卫兵")boss_man.29 = new Array(1500, 560, 460, 60, 60, "高级卫兵")boss_man.27 = new Array(1200, 620, 520, 65, 75, "双手剑士")boss_man.21 = new Array(2000, 680, 590, 70, 65, "冥战士")boss_man.15 = new Array(900, 750, 650, 77, 70, "金队长")boss_man.17 = new Array(1500, 830, 730, 80, 70, "灵法师")boss_man.22 = new Array(2500, 900, 850, 84, 75, "冥队长")boss_man.18 = new Array(1200, 980, 900, 88, 75, "灵武士")boss_man.30 = new Array(3100, 1150, 1050, 92, 80, "影子战士")boss_man.13 = new Array(15000, 1000, 1000, 100, 100, "红衣魔王")boss_man.19 = new Array(30000, 1700, 1500, 250, 220, "冥灵魔王")boss_man.31 = new Array(99999, 5000, 4000, 0, 0, "血影")boss_man.32 = new Array(99999, 9999, 5000, 0, 0, "魔龙")51层魔塔物理攻击:敌方攻击力-己方防御力=伤害值21层魔塔敌方攻击力-己方防御力=伤害值或(敌方攻击力-己方防御力)×2=必杀伤害值新新魔塔敌方攻击力-己方防御界线值=伤害值注:你的攻击界线值越高越好,防御界线值越低越好或(敌方攻击力-己方防御力)×2=必杀伤害值或敌方攻击力-己方防御界线值+将对手能量化为生命值=伤害值或敌方攻击力-己方反弹攻击力-己方防御界线值=伤害值百度魔塔吧里这种统计太多了,各个魔塔版本的都有。
本文到这结束,希望上面文章对大家有所帮助。